Although the confusing maze of corridors can become frustrating, the game redeemed itself by having a good story with the right amounts of weirdness and humor and the occasional curveball you don’t see coming, like being crushed to death by a piano if you happen to look up. The gameplay consists of typing commands and moving by use of the arrow keys. Your objective is to escape the maze-like asylum, and during the progression of the game you discover that not only the residents are mad. In Asylum, you are some random schlub who’s been committed to an insane asylum despite not being insane. This game, along with a few previous titles released by publisher Med Systems, are some of the earliest examples of 3D games. Denman’s Asylum was a text adventure with accompanying line graphics released in 1981, originally for the TRS-80 and ported to the C64 in 1985. marble madness commodore 64 c64 retro games 80's screenshot
#C64 marble madness music full
It didn’t take much time for players to go through the full course and soon master it, losing interest after.Ī sequel to Marble Madness was due for release in 1991, but never made it past the testing phase, as it did not hold up to more flashy action games popular at the time such as Street Fighter II. It was hypothesized that this could be due to the short gameplay length. Although a big success initially, players began to lose interest around its 7th week following release. As far as the releases across platforms, the Amiga version was hailed as superior to the other versions. Originally released to arcades, Marble Madness was ported to multiple systems.
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But these weren’t the only firsts: It was Atari’s first to use the Atari System 1 hardware, the first to be programmed in C, and one of the first to use true stereo sound - prior games used either monaural sound or simulated stereo. Having both a unique design and control style, this precision-based puzzle had no issues becoming a very successful game. Pro-Am )ġ:30:22 – 88bit – Bloody Tears (Castlevania II Simon’s Quest )ġ:31:58 – 88bit – The End (The Adventures of Lolo )įEATURED ALBUM – Sounds of Sunrise (Okami, Okamiden :: Pixel Mixers)ġ:38:19 – Jorito, GameroftheWinds, Sixto Sounds – Cherry Blossom Showerġ:43:16 – Lacey Johnson – Susano’s Battleġ:45:36 – 2 Players for Life – Ryoshima Coastġ:50:36 – Nestalgica – Overworld Theme (Super Mario Bros.For years I didn’t know Marble Madness existed, as I grew up playing its excellent clone, Gyroscope. Brawl :: YouTube)Ģ8:51 – GaMetal – Surge of Power! (Mega Man Battle Network 6 :: YouTube)ģ5:08 – Ferdk – Resurrections (Celeste :: YouTube)ģ9:15 – Schneider Souza – Ragnarok Canyon (Battletoads in Battlemaniacs :: YouTube)Ĥ2:47 – MARKTHERENCE – Stone Man (Mega Man 5 :: YouTube)Ĥ9:57 – Nitro Game Injection – Interview with Rob “88bit” Kovacs ( YouTube / Twitter / Twitch / Artist website)ġ:29:00 – 88bit – Complete Soundtrack (R.C.
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What is an episode of NGI without technical difficulties? Why, I’d say that’s barely even an episode of NGI at all! This time, Kyle sits down with VGM pianist Rob “88bit” Kovacs to talk arranging game music for piano, their mutual love for retro games (particularly Marble Madness,) and more!Ġ:00 – WillRock – Nitroglycerin Injection (Theme of KNGI :: Bandcamp)ġ:13 – Sonic Skillz, Mega Ran – Stardust (Sonic CD :: Bandcamp)ħ:02 – Creative Mind Frame, K-Murdock, EyeQ – Daytona Skies (Daytona USA :: Bandcamp)ġ0:46 – insaneintherainmusic – Gangplank Galleon (Donkey Kong Country :: YouTube)ġ6:14 – Mesmonium – Forest Interlude (Donkey Kong Country 2: Diddy’s Kong Quest :: Bandcamp)Ģ2:10 – FamilyJules – Chase Giga Bowser! (Bowser’s Fury :: YouTube)Ģ4:51 – FalKKonE – Luigi’s Mansion Theme (Super Smash Bros.